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Despite my
own reservations in watching "Beowulf," I hope I'm
big enough to admit that the visual effects in the
film are tremendous and dazzling. I admit, right
here and now, that the film is downright cool to
look at. The film took an amazing amount of energy
and artistry to bring to the big screen, and while
at WonderCon 2008 in San Francisco, I attended a
panel of some of the visual effects artists. Kenn
McDonald, Corey Turner, Theo Vandernoot, and Francis
Liu took the audience behind the scenes on how
Grendel and the Golden Dragon were brought to life.
"Beowulf" is actually a hybrid of various animation
and visual effects techniques. I won't pretend to
know how all of these techniques are combined to
create the visual effects. All I know is that they
go well beyond the effects I loved so much in films
like "Dragonslayer" (1981), an underrated movie that
reinvented my idea of dragons. "Beowulf" has itself
reinvented the dragon for the 21st century, as well
as my own interpretation of the hideous beast in
Grendel. The visual effects team at WonderCon showed
some behind-the-scenes action on how they created
the Golden Dragon and Grendel. Some of this is
available on the new DVD.
Let's start off with Grendel. In my opinion, he's
the most dynamic and interesting creature in the
film. Downright frightening and monstrous, Grendel
actually gains my sympathy. He does destroy a lot of
the Mead Hall, expensive furniture, and kills a few
warriors and lasses. But give the poor monster a
break. He's not the most handsome fellow at the
ball, nor can he communicate well. Nobody likes him,
except for his Mother. So what if his playtime
consists of raiding the local village? In all
seriousness, Grendel is well-executed in the film,
and to my eyes, the use of motion capture, and later
digital enhancement/animation, makes his character
come alive. I loved how Grendel enters the Mead Hall
and tosses warriors around like rag dolls.
Crispin Glover plays Grendel, and gives the
character his childlike behavior. As the panelists
at WonderCon mentioned, Grendel has the mind of an
eight year-old. Perhaps not the perfect ideal of an
eight year-old. I wouldn't want my kid going around
damaging people and property. But their vision of
Grendel fits well. Glover wore a special body suit
marked with sensors. The rest of the "Beowulf" cast
did, too. Special lighting and cameras captured
those sensors and their positions to create digital
versions of the cast. As I describe this, I'm in no
way covering all the bases of how Grendel was
completely rendered. Motion capture and digital
enhancement/animation is very detailed. I think
sometimes it's best to look beyond the technology
and enjoy the film. Grendel was then enhanced with
skin texture, lighting, and numerous "plussing" to
get his hideous form to come alive. The result is a
beast that scares and still manages to have you feel
for his pain.
The Golden Dragon is another feat of visual effects
creativity. The visual effects panel mentioned that
they had looked at "Dragonslayer" as one of their
references. That creature was a tour de force in
stop motion animation. It flew, breathed fire, and
crawled on its dragon knuckles and still looks
impressive today. The Golden Dragon in "Beowulf" is
combination of Ray Winstone's motion capture
performance and digital compositing (to name a few
of the elements involved in making the dragon). This
dragon can swoop in every direction that director
Zemeckis wants, go underwater, and crash through
mountain rock. He's a Harryhausen protégé if there
ever was one. The visual effects team also made sure
that the Golden Dragon had traits that the audience,
at first, might not notice. The creature was given
internal anatomy functions. Where does his fire come
from? There are tubes in his throat from his lungs
which are made specifically shoot out fire. This,
interestingly enough, causes the dragon extreme
pain. In the movie, you'll notice at one point that
the dragon is running out of fire and seems
fatigued.
The visual effects team did more work on the staging
end of the film. They would create at least 20 takes
from different angles for director Robert Zemeckis
to move his own camera any way he wants. The
shooting ratio was usually 20 to 1. To embellish the
fast camera moves in various scenes, Zemeckis was
given an old Sony Betacam to move around the virtual
scenes anyway he wanted to. This use of old school
Sony camcorders was also used in "Surf's Up."
"Beowulf" is every bit a "fan boy's" fantasy film.
It's got the hyper-violence, strange and wondrous
creatures, dazzling visual effects, and aggressive
music by Alan Silvestri. The visual effects team
should be applauded for their efforts in bringing
the legend alive. Grendel and the Golden Dragon
expect audiences to applaud their digital magic, or
else there's going to be some tossing and fire
breathing mayhem.
Bill Kallay |